The area that I decided to focus on
this week is lighting for 3D. The
biggest point that resonated with me is that, “infinite focus comes with an
infinite amount of light, or close to it.”1 What this meant to me is
that the depth of 3D requires focus and clarity and this detail of depth may
only be achieved by utilizing much more illumination than lighting for 2D
photography. The exact ratio of lighting
for 3D cinematography is: “3D = Light + Light + Light”2. That is three times the normal light level
one would use in 2D cinematography!
I followed up this new incite on
light by looking at what cinematographer and editor Tim Dashwood had to share about
3D lighting, “The beamsplitter will […] cause a density and color shift on the
reflected camera which will need to be corrected in post."2 However,
the thing that I found most interesting about his comments was the following, “Creative
lighting can be used to help with window violations. For example, if shooting
an over-the-shoulder shot I may use some negative fill to darken the foreground
person on the side of the window he/she is touching. This can help soften the
negative effects of the window violation.”2
In closing, the things that were
most striking to me were that you will need three times the light of a 2D
production and Tim Dashwood’s remarks about the density and color correction issues
caused by the reflected image in a beamsplitter 3D rig. Hands down, the biggest tip was about the use
of creative lighting for an OVS shot to minimize the stereo window violation. A technique that I am sure may be useful as I
continue my journey through the realm of 3D.
I hope you enjoyed my post and look
forward to your comments.
Cheers-
Russell McGee
1 B. Mendiburu, 3D Movie Making, (Focal Press,
Burlington, MA, 2009), pp. 113.
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