Gavin Bocquet works with George Lucas. |
Today I learned of a new job type in film, I have known for years
about Art Direction but until today, I did not know what a Production Designer did
in a film production. I always assumed
that it was the Art Director who had the final say when decisions were made
about visual storytelling design that relates to coding characters by color,
costumes, props, or locations but it is in fact, the Production Designer that
has the final say in these matters. Yes,
all of these visual storytelling elements are part of Art Direction and each is
invaluable in conveying and crafting story through visuals.
I sometimes take for granted my art background because using distressing
to age props/costumes or color as visual metaphor like greens and yellow
usually depict sickness or red rage, etc. are elements of visual storytelling that
I have been taught and immersed in since I was three years old. I absolutely love the use of art as a visual
moving storytelling art-form and it was the dramatic arts that finally captured
my interest as that art-form is the only art that combines all types of art
(music, visual, and performance) in one evocative and collaborative process of
storytelling. I realize that there will
always be new things to learn, such as the discovery of the Production Designer
job type and I may only hope that I will continue to devour and implement new
ideas until the day I die.
I digress but let me tie things back to visual storytelling as
that is what this post is really about…we have learned that in 3D, “…warm
colors or hues tend [to] appear closer, whereas cool hues tend to recede away
from the viewer.”1 In 3D this is yet another way that color may be
used to define character and tell story.
As Production Designer Gavin Bocquet states, “Great Production Design is
about helping to tell a story as best you can with the creative tools you have
at your disposal…Everything is based on reference…We always strive to give the
highest level of detail we can. Maybe the demands of HD and 3D put more
pressure on us in those areas, but there is nothing wrong in being pushed!”2
In conclusion, whether like in “Hedwig and the Angry Inch” where the
Production Designer uses a location such as Berlin to show the character’s
internal division or color in the costume design of “Three Women” to show how
the characters evolve and take on characteristics of the other characters there
are many visual cues to be used to convey story.
Well, those are my thoughts for 3D this week. I hope you find them useful and as always, I
look forward to your reflections.
Cheers-
Russell McGee
1 T. Bernard, Art Lesson: The Principles of Good Design - Space, WWW Document, http://www.bluemoonwebdesign.com/art-lessons-8.asp
2 T. Hogg, Constructive
Concepts: A conversation with production designer Gavin Bocquet, WWW
Document, http://flickeringmyth.blogspot.com/2012/02/constructive-concepts-conversation-with.html
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